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Model the harvest craft “Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount”. Test outcomes, gauge variance, and understand how lifeforce pricing impacts profitability.
~12.11c each
| Outcome | Theoretical | Observed | Observed % | Value | Net value |
|---|---|---|---|---|---|
| 0 | 20.000% | — | — | 0.000c | -69.220c |
| 1 | 20.000% | — | — | 12.110c | -57.110c |
| 2 | 20.000% | — | — | 24.220c | -45.000c |
| 3 | 20.000% | — | — | 36.330c | -32.890c |
| 4 | 20.000% | — | — | 48.440c | -20.780c |
Cards on hand
—
Most cards on hand
—
Runs executed
—
Total cards sacrificed
—
Total cards returned
—
Total cards purchased
—
Craft net (chaos)
—
Session net (chaos)
—
Lifeforce chaos spent
—
Market chaos spent
—
Best / worst outcome
— / — cards
League
Keepers
Selected card
Abandoned Wealth
Stack size
5
Market price
12.11c
Cards on hand
—
Sacrifice amount
2
Chaos cost (cards + lifeforce)
69.22c